| MyLargeMissileTurret Class |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:SpaceEngineers.Game.Weapons.Guns.MyLargeMissileTurret"]
Namespace: SpaceEngineers.Game.Weapons.Guns
public class MyLargeMissileTurret : MyLargeConveyorTurretBase, IMyLargeMissileTurret, IMyLargeConveyorTurretBase, IMyLargeTurretBase, IMyUserControllableGun, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
The MyLargeMissileTurret type exposes the following members.
| Name | Description | |
|---|---|---|
| MyLargeMissileTurret | Initializes a new instance of the MyLargeMissileTurret class |
| Name | Description | |
|---|---|---|
| Closed | (Inherited from MyEntity.) | |
| Components | (Inherited from MyEntity.) | |
| ConveyorEndpoint | (Inherited from MyLargeConveyorTurretBase.) | |
| DisplayName | (Inherited from MyEntity.) | |
| DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
(Inherited from MyEntity.) | |
| EntityId |
Entity id, can be set by subclasses (for example when using pool...)
(Inherited from MyEntity.) | |
| Flags | (Inherited from MyEntity.) | |
| GameLogic | (Inherited from MyEntity.) | |
| HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
(Inherited from MyEntity.) | |
| Hierarchy | (Inherited from MyEntity.) | |
| InScene | (Inherited from MyEntity.) | |
| InvalidateOnMove | (Inherited from MyEntity.) | |
| InventoryCount |
Iterate through inventories and return their count.
(Inherited from MyEntity.) | |
| IsCCDForProjectiles | (Inherited from MyEntity.) | |
| IsPreview | (Inherited from MyEntity.) | |
| IsVolumetric | (Inherited from MyEntity.) | |
| LocationForHudMarker | (Inherited from MyEntity.) | |
| MarkedForClose | (Inherited from MyEntity.) | |
| MaxGlassDistSq | (Inherited from MyEntity.) | |
| Model | (Inherited from MyEntity.) | |
| ModelCollision | (Inherited from MyEntity.) | |
| NeedsUpdate | (Inherited from MyEntity.) | |
| Parent |
Gets or sets the parent.
(Inherited from MyEntity.) | |
| Physics | (Inherited from MyEntity.) | |
| PositionComp | (Inherited from MyEntity.) | |
| Render | (Inherited from MyEntity.) | |
| Save | (Inherited from MyEntity.) | |
| Subparts | (Inherited from MyEntity.) | |
| SyncFlag | (Inherited from MyEntity.) | |
| SyncObject | (Inherited from MyEntity.) | |
| WorldMatrix | (Inherited from MyEntity.) |
| Name | Description | |
|---|---|---|
| OnClose | (Inherited from MyEntity.) | |
| OnClosing | (Inherited from MyEntity.) | |
| OnMarkForClose |
This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed
(Inherited from MyEntity.) | |
| OnPhysicsChanged | (Inherited from MyEntity.) |
| Name | Description | |
|---|---|---|
| DebugAsyncLoading | (Inherited from MyEntity.) | |
| DebugCreatedBy | (Inherited from MyEntity.) | |
| DefinitionId | (Inherited from MyEntity.) | |
| GamePruningProxyId | (Inherited from MyEntity.) | |
| m_massChangeForCollisions | (Inherited from MyEntity.) | |
| m_serverAngularVelocity | (Inherited from MyEntity.) | |
| m_serverLinearVelocity | (Inherited from MyEntity.) | |
| m_serverOrientation | (Inherited from MyEntity.) | |
| m_serverPosition | (Inherited from MyEntity.) | |
| m_serverWorldMatrix | (Inherited from MyEntity.) | |
| Name | (Inherited from MyEntity.) | |
| StaticForPruningStructure | (Inherited from MyEntity.) | |
| TargetPruningProxyId | (Inherited from MyEntity.) | |
| TopMostPruningProxyId | (Inherited from MyEntity.) |