MyLargeMissileTurret Class |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:SpaceEngineers.Game.Weapons.Guns.MyLargeMissileTurret"]
Namespace: SpaceEngineers.Game.Weapons.Guns
public class MyLargeMissileTurret : MyLargeConveyorTurretBase, IMyLargeMissileTurret, IMyLargeConveyorTurretBase, IMyLargeTurretBase, IMyUserControllableGun, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
The MyLargeMissileTurret type exposes the following members.
Name | Description | |
---|---|---|
![]() | MyLargeMissileTurret | Initializes a new instance of the MyLargeMissileTurret class |
Name | Description | |
---|---|---|
![]() | Closed | (Inherited from MyEntity.) |
![]() | Components | (Inherited from MyEntity.) |
![]() | ConveyorEndpoint | (Inherited from MyLargeConveyorTurretBase.) |
![]() | DisplayName | (Inherited from MyEntity.) |
![]() | DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
(Inherited from MyEntity.) |
![]() | EntityId |
Entity id, can be set by subclasses (for example when using pool...)
(Inherited from MyEntity.) |
![]() | Flags | (Inherited from MyEntity.) |
![]() | GameLogic | (Inherited from MyEntity.) |
![]() | HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
(Inherited from MyEntity.) |
![]() | Hierarchy | (Inherited from MyEntity.) |
![]() | InScene | (Inherited from MyEntity.) |
![]() | InvalidateOnMove | (Inherited from MyEntity.) |
![]() | InventoryCount |
Iterate through inventories and return their count.
(Inherited from MyEntity.) |
![]() | IsCCDForProjectiles | (Inherited from MyEntity.) |
![]() | IsPreview | (Inherited from MyEntity.) |
![]() | IsVolumetric | (Inherited from MyEntity.) |
![]() | LocationForHudMarker | (Inherited from MyEntity.) |
![]() | MarkedForClose | (Inherited from MyEntity.) |
![]() | MaxGlassDistSq | (Inherited from MyEntity.) |
![]() | Model | (Inherited from MyEntity.) |
![]() | ModelCollision | (Inherited from MyEntity.) |
![]() | NeedsUpdate | (Inherited from MyEntity.) |
![]() | Parent |
Gets or sets the parent.
(Inherited from MyEntity.) |
![]() | Physics | (Inherited from MyEntity.) |
![]() | PositionComp | (Inherited from MyEntity.) |
![]() | Render | (Inherited from MyEntity.) |
![]() | Save | (Inherited from MyEntity.) |
![]() | Subparts | (Inherited from MyEntity.) |
![]() | SyncFlag | (Inherited from MyEntity.) |
![]() | SyncObject | (Inherited from MyEntity.) |
![]() | WorldMatrix | (Inherited from MyEntity.) |
Name | Description | |
---|---|---|
![]() | OnClose | (Inherited from MyEntity.) |
![]() | OnClosing | (Inherited from MyEntity.) |
![]() | OnMarkForClose |
This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed
(Inherited from MyEntity.) |
![]() | OnPhysicsChanged | (Inherited from MyEntity.) |
Name | Description | |
---|---|---|
![]() | DebugAsyncLoading | (Inherited from MyEntity.) |
![]() | DebugCreatedBy | (Inherited from MyEntity.) |
![]() | DefinitionId | (Inherited from MyEntity.) |
![]() | GamePruningProxyId | (Inherited from MyEntity.) |
![]() | m_massChangeForCollisions | (Inherited from MyEntity.) |
![]() | m_serverAngularVelocity | (Inherited from MyEntity.) |
![]() | m_serverLinearVelocity | (Inherited from MyEntity.) |
![]() | m_serverOrientation | (Inherited from MyEntity.) |
![]() | m_serverPosition | (Inherited from MyEntity.) |
![]() | m_serverWorldMatrix | (Inherited from MyEntity.) |
![]() | Name | (Inherited from MyEntity.) |
![]() | StaticForPruningStructure | (Inherited from MyEntity.) |
![]() | TargetPruningProxyId | (Inherited from MyEntity.) |
![]() | TopMostPruningProxyId | (Inherited from MyEntity.) |