MyLargeMissileTurret Class |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:SpaceEngineers.Game.Weapons.Guns.MyLargeMissileTurret"]
Namespace: SpaceEngineers.Game.Weapons.Guns
public class MyLargeMissileTurret : MyLargeConveyorTurretBase, IMyLargeMissileTurret, IMyLargeConveyorTurretBase, IMyLargeTurretBase, IMyUserControllableGun, IMyFunctionalBlock, IMyTerminalBlock, IMyCubeBlock, IMyEntity
The MyLargeMissileTurret type exposes the following members.
Name | Description | |
---|---|---|
MyLargeMissileTurret | Initializes a new instance of the MyLargeMissileTurret class |
Name | Description | |
---|---|---|
Closed | (Inherited from MyEntity.) | |
Components | (Inherited from MyEntity.) | |
ConveyorEndpoint | (Inherited from MyLargeConveyorTurretBase.) | |
DisplayName | (Inherited from MyEntity.) | |
DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
(Inherited from MyEntity.) | |
EntityId |
Entity id, can be set by subclasses (for example when using pool...)
(Inherited from MyEntity.) | |
Flags | (Inherited from MyEntity.) | |
GameLogic | (Inherited from MyEntity.) | |
HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
(Inherited from MyEntity.) | |
Hierarchy | (Inherited from MyEntity.) | |
InScene | (Inherited from MyEntity.) | |
InvalidateOnMove | (Inherited from MyEntity.) | |
InventoryCount |
Iterate through inventories and return their count.
(Inherited from MyEntity.) | |
IsCCDForProjectiles | (Inherited from MyEntity.) | |
IsPreview | (Inherited from MyEntity.) | |
IsVolumetric | (Inherited from MyEntity.) | |
LocationForHudMarker | (Inherited from MyEntity.) | |
MarkedForClose | (Inherited from MyEntity.) | |
MaxGlassDistSq | (Inherited from MyEntity.) | |
Model | (Inherited from MyEntity.) | |
ModelCollision | (Inherited from MyEntity.) | |
NeedsUpdate | (Inherited from MyEntity.) | |
Parent |
Gets or sets the parent.
(Inherited from MyEntity.) | |
Physics | (Inherited from MyEntity.) | |
PositionComp | (Inherited from MyEntity.) | |
Render | (Inherited from MyEntity.) | |
Save | (Inherited from MyEntity.) | |
Subparts | (Inherited from MyEntity.) | |
SyncFlag | (Inherited from MyEntity.) | |
SyncObject | (Inherited from MyEntity.) | |
WorldMatrix | (Inherited from MyEntity.) |
Name | Description | |
---|---|---|
OnClose | (Inherited from MyEntity.) | |
OnClosing | (Inherited from MyEntity.) | |
OnMarkForClose |
This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed
(Inherited from MyEntity.) | |
OnPhysicsChanged | (Inherited from MyEntity.) |
Name | Description | |
---|---|---|
DebugAsyncLoading | (Inherited from MyEntity.) | |
DebugCreatedBy | (Inherited from MyEntity.) | |
DefinitionId | (Inherited from MyEntity.) | |
GamePruningProxyId | (Inherited from MyEntity.) | |
m_massChangeForCollisions | (Inherited from MyEntity.) | |
m_serverAngularVelocity | (Inherited from MyEntity.) | |
m_serverLinearVelocity | (Inherited from MyEntity.) | |
m_serverOrientation | (Inherited from MyEntity.) | |
m_serverPosition | (Inherited from MyEntity.) | |
m_serverWorldMatrix | (Inherited from MyEntity.) | |
Name | (Inherited from MyEntity.) | |
StaticForPruningStructure | (Inherited from MyEntity.) | |
TargetPruningProxyId | (Inherited from MyEntity.) | |
TopMostPruningProxyId | (Inherited from MyEntity.) |