| Name | Description |
---|
| AddDebugRenderComponent | (Inherited from MyEntity.) |
| AddToGamePruningStructure | (Inherited from MyEntity.) |
| AfterPaste | (Inherited from MyEntity.) |
| BeforePaste | (Inherited from MyEntity.) |
| BeforeSave |
Called before method GetObjectBuilder, when saving sector
(Inherited from MyEntity.) |
| ClearDebugRenderComponents | (Inherited from MyEntity.) |
| Close |
This method marks this entity for close which means, that Close
will be called after all entities are updated
(Inherited from MyEntity.) |
| CreateSync | (Inherited from MyEntity.) |
| DebugDraw | (Inherited from MyEntity.) |
| DebugDrawInvalidTriangles | (Inherited from MyEntity.) |
| DebugDrawPhysics |
Draw physical representation of entity
(Inherited from MyEntity.) |
| Delete |
Every object must have this method, but not every phys object must necessarily have something to cleanup
Remarks (Inherited from MyEntity.) |
| DoOverlapSphereTest | (Inherited from MyEntity.) |
| GetBaseEntity | (Inherited from MyEntity.) |
| GetDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
| GetDistanceBetweenCameraAndPosition | (Inherited from MyEntity.) |
| GetDistanceBetweenPlayerPositionAndBoundingSphere | (Inherited from MyEntity.) |
| GetFriendlyName | (Inherited from MyEntity.) |
| GetHudParams | (Inherited from MyEntity.) |
| GetIntersectionWithLine(LineD, NullableMyIntersectionResultLineTriangleEx, IntersectionFlags) | (Inherited from MyEntity.) |
| GetIntersectionWithLine(LineD, NullableVector3D, Boolean, IntersectionFlags) | (Inherited from MyEntity.) |
| GetIntersectionWithLineAndBoundingSphere | (Inherited from MyEntity.) |
| GetIntersectionWithSphere | (Inherited from MyEntity.) |
| GetInventoryBase |
Simply get the MyInventoryBase component stored in this entity.
(Inherited from MyEntity.) |
| GetInventoryBase(Int32) |
Search for inventory component with maching index.
(Inherited from MyEntity.) |
| GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
| GetObjectBuilder |
Gets object builder from object.
(Inherited from MyEntity.) |
| GetObjectBuilderCubeBlock | (Inherited from MyLargeConveyorTurretBase.) |
| GetPullInformation | (Inherited from MyLargeConveyorTurretBase.) |
| GetPushInformation | (Inherited from MyLargeConveyorTurretBase.) |
| GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
| GetSubpart | (Inherited from MyEntity.) |
| GetTopMostParent |
Return top most parent of this entity
(Inherited from MyEntity.) |
| GetTrianglesIntersectingSphere | (Inherited from MyEntity.) |
| GetViewMatrix | (Inherited from MyEntity.) |
| Init(MyObjectBuilder_EntityBase) | (Inherited from MyEntity.) |
| Init(MyObjectBuilder_CubeBlock, MyCubeGrid) | (Overrides MyLargeConveyorTurretBaseInit(MyObjectBuilder_CubeBlock, MyCubeGrid).) |
| Init(StringBuilder, String, MyEntity, NullableSingle, String) | (Inherited from MyEntity.) |
| InitializeConveyorEndpoint | (Inherited from MyLargeConveyorTurretBase.) |
| OnAddedToScene |
Called when [activated] which for entity means that was added to scene.
(Inherited from MyEntity.) |
| OnModelChange | (Overrides MyCubeBlock.OnModelChange.) |
| OnRemovedFromScene | (Inherited from MyEntity.) |
| PrepareForDraw |
Method is called defacto from Update, preparation fo Draw
(Inherited from MyEntity.) |
| RaisePhysicsChanged | (Inherited from MyEntity.) |
| RefreshModels | (Inherited from MyEntity.) |
| RemoveFromGamePruningStructure | (Inherited from MyEntity.) |
| SetEmissiveParts | (Inherited from MyEntity.) |
| SetEmissivePartsForSubparts | (Inherited from MyEntity.) |
| SetSpeedsAccordingToServerValues | (Inherited from MyEntity.) |
| Shoot | (Overrides MyLargeTurretBase.Shoot(MyShootActionEnum, Vector3, NullableVector3D, String).) |
| ShootFromTerminal | (Overrides MyLargeTurretBase.ShootFromTerminal(Vector3).) |
| ToString | (Inherited from MyEntity.) |
| TryGetSubpart | (Inherited from MyEntity.) |
| UpdateAfterSimulation | (Overrides MyLargeTurretBase.UpdateAfterSimulation.) |
| UpdateAfterSimulation10 | (Inherited from MyEntity.) |
| UpdateAfterSimulation100 | (Inherited from MyEntity.) |
| UpdateBeforeSimulation | (Inherited from MyEntity.) |
| UpdateBeforeSimulation10 |
Called each 10th frame if registered for update10
(Inherited from MyEntity.) |
| UpdateBeforeSimulation100 | (Inherited from MyLargeConveyorTurretBase.) |
| UpdateGamePruningStructure | (Inherited from MyEntity.) |
| UpdateOnceBeforeFrame | (Inherited from MyEntity.) |
| UpdatingStopped | (Inherited from MyEntity.) |