| Name | Description |
---|
 | AddDebugRenderComponent | (Inherited from MyEntity.) |
 | AddToGamePruningStructure | (Inherited from MyEntity.) |
 | AfterPaste | (Inherited from MyEntity.) |
 | BeforePaste | (Inherited from MyEntity.) |
 | BeforeSave |
Called before method GetObjectBuilder, when saving sector
(Inherited from MyEntity.) |
 | ClearDebugRenderComponents | (Inherited from MyEntity.) |
 | Close |
This method marks this entity for close which means, that Close
will be called after all entities are updated
(Inherited from MyEntity.) |
 | CreateSync | (Inherited from MyEntity.) |
 | DebugDraw | (Inherited from MyEntity.) |
 | DebugDrawInvalidTriangles | (Inherited from MyEntity.) |
 | DebugDrawPhysics |
Draw physical representation of entity
(Inherited from MyEntity.) |
 | Delete |
Every object must have this method, but not every phys object must necessarily have something to cleanup
Remarks (Inherited from MyEntity.) |
 | DoOverlapSphereTest | (Inherited from MyEntity.) |
 | GetBaseEntity | (Inherited from MyEntity.) |
 | GetDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
 | GetDistanceBetweenCameraAndPosition | (Inherited from MyEntity.) |
 | GetDistanceBetweenPlayerPositionAndBoundingSphere | (Inherited from MyEntity.) |
 | GetFriendlyName | (Inherited from MyEntity.) |
 | GetHudParams | (Inherited from MyEntity.) |
 | GetIntersectionWithLine(LineD, NullableMyIntersectionResultLineTriangleEx, IntersectionFlags) | (Inherited from MyEntity.) |
 | GetIntersectionWithLine(LineD, NullableVector3D, Boolean, IntersectionFlags) | (Inherited from MyEntity.) |
 | GetIntersectionWithLineAndBoundingSphere | (Inherited from MyEntity.) |
 | GetIntersectionWithSphere | (Inherited from MyEntity.) |
 | GetInventoryBase |
Simply get the MyInventoryBase component stored in this entity.
(Inherited from MyEntity.) |
 | GetInventoryBase(Int32) |
Search for inventory component with maching index.
(Inherited from MyEntity.) |
 | GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
 | GetObjectBuilder |
Gets object builder from object.
(Inherited from MyEntity.) |
 | GetObjectBuilderCubeBlock | (Inherited from MyLargeConveyorTurretBase.) |
 | GetPullInformation | (Inherited from MyLargeConveyorTurretBase.) |
 | GetPushInformation | (Inherited from MyLargeConveyorTurretBase.) |
 | GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
 | GetSubpart | (Inherited from MyEntity.) |
 | GetTopMostParent |
Return top most parent of this entity
(Inherited from MyEntity.) |
 | GetTrianglesIntersectingSphere | (Inherited from MyEntity.) |
 | GetViewMatrix | (Inherited from MyEntity.) |
 | Init(MyObjectBuilder_EntityBase) | (Inherited from MyEntity.) |
 | Init(MyObjectBuilder_CubeBlock, MyCubeGrid) | (Overrides MyLargeConveyorTurretBaseInit(MyObjectBuilder_CubeBlock, MyCubeGrid).) |
 | Init(StringBuilder, String, MyEntity, NullableSingle, String) | (Inherited from MyEntity.) |
 | InitializeConveyorEndpoint | (Inherited from MyLargeConveyorTurretBase.) |
 | OnAddedToScene |
Called when [activated] which for entity means that was added to scene.
(Inherited from MyEntity.) |
 | OnModelChange | (Overrides MyCubeBlock.OnModelChange.) |
 | OnRemovedFromScene | (Inherited from MyEntity.) |
 | PrepareForDraw |
Method is called defacto from Update, preparation fo Draw
(Inherited from MyEntity.) |
 | RaisePhysicsChanged | (Inherited from MyEntity.) |
 | RefreshModels | (Inherited from MyEntity.) |
 | RemoveFromGamePruningStructure | (Inherited from MyEntity.) |
 | SetEmissiveParts | (Inherited from MyEntity.) |
 | SetEmissivePartsForSubparts | (Inherited from MyEntity.) |
 | SetSpeedsAccordingToServerValues | (Inherited from MyEntity.) |
 | Shoot | (Overrides MyLargeTurretBase.Shoot(MyShootActionEnum, Vector3, NullableVector3D, String).) |
 | ShootFromTerminal | (Overrides MyLargeTurretBase.ShootFromTerminal(Vector3).) |
 | ToString | (Inherited from MyEntity.) |
 | TryGetSubpart | (Inherited from MyEntity.) |
 | UpdateAfterSimulation | (Overrides MyLargeTurretBase.UpdateAfterSimulation.) |
 | UpdateAfterSimulation10 | (Inherited from MyEntity.) |
 | UpdateAfterSimulation100 | (Inherited from MyEntity.) |
 | UpdateBeforeSimulation | (Inherited from MyEntity.) |
 | UpdateBeforeSimulation10 |
Called each 10th frame if registered for update10
(Inherited from MyEntity.) |
 | UpdateBeforeSimulation100 | (Inherited from MyLargeConveyorTurretBase.) |
 | UpdateGamePruningStructure | (Inherited from MyEntity.) |
 | UpdateOnceBeforeFrame | (Inherited from MyEntity.) |
 | UpdatingStopped | (Inherited from MyEntity.) |