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MyEntityIMyEntityGetIntersectionWithLineAndBoundingSphere Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.Entity.MyEntity.VRage#ModAPI#IMyEntity#GetIntersectionWithLineAndBoundingSphere(VRageMath.LineD@,System.Single)"]

Namespace: VRage.Game.Entity
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
Nullable<Vector3> IMyEntity.GetIntersectionWithLineAndBoundingSphere(
	ref LineD line,
	float boundingSphereRadiusMultiplier
)

Parameters

line
Type: LineD

[Missing <param name="line"/> documentation for "M:VRage.Game.Entity.MyEntity.VRage#ModAPI#IMyEntity#GetIntersectionWithLineAndBoundingSphere(VRageMath.LineD@,System.Single)"]

boundingSphereRadiusMultiplier
Type: SystemSingle

[Missing <param name="boundingSphereRadiusMultiplier"/> documentation for "M:VRage.Game.Entity.MyEntity.VRage#ModAPI#IMyEntity#GetIntersectionWithLineAndBoundingSphere(VRageMath.LineD@,System.Single)"]

Return Value

Type: NullableVector3

[Missing <returns> documentation for "M:VRage.Game.Entity.MyEntity.VRage#ModAPI#IMyEntity#GetIntersectionWithLineAndBoundingSphere(VRageMath.LineD@,System.Single)"]

Implements

IMyEntityGetIntersectionWithLineAndBoundingSphere(LineD, Single)
See Also