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MyEntityInit Method (StringBuilder, String, MyEntity, NullableSingle, String)

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

Namespace: VRage.Game.Entity
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
public virtual void Init(
	StringBuilder displayName,
	string model,
	MyEntity parentObject,
	Nullable<float> scale,
	string modelCollision = null
)

Parameters

displayName
Type: System.TextStringBuilder

[Missing <param name="displayName"/> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

model
Type: SystemString

[Missing <param name="model"/> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

parentObject
Type: VRage.Game.EntityMyEntity

[Missing <param name="parentObject"/> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

scale
Type: SystemNullableSingle

[Missing <param name="scale"/> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

modelCollision (Optional)
Type: SystemString

[Missing <param name="modelCollision"/> documentation for "M:VRage.Game.Entity.MyEntity.Init(System.Text.StringBuilder,System.String,VRage.Game.Entity.MyEntity,System.Nullable{System.Single},System.String)"]

See Also