IMyCubeGrid Interface |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:VRage.Game.ModAPI.IMyCubeGrid"]
Namespace: VRage.Game.ModAPI
public interface IMyCubeGrid : IMyCubeGrid, IMyEntity
The IMyCubeGrid type exposes the following members.
Name | Description | |
---|---|---|
BigOwners |
List of players with majority of blocks on grid
| |
CastShadows | (Inherited from IMyEntity.) | |
Closed | (Inherited from IMyEntity.) | |
Components | (Inherited from IMyEntity.) | |
DebugAsyncLoading | (Inherited from IMyEntity.) | |
DisplayName | (Inherited from IMyEntity.) | |
EntityId | (Inherited from IMyEntity.) | |
FastCastShadowResolve | (Inherited from IMyEntity.) | |
Flags | (Inherited from IMyEntity.) | |
GameLogic | (Inherited from IMyEntity.) | |
GridSize |
Grid size in meters
| |
GridSizeEnum |
Grid size enumeration
| |
Hierarchy | (Inherited from IMyEntity.) | |
InScene | (Inherited from IMyEntity.) | |
InvalidateOnMove | (Inherited from IMyEntity.) | |
IsCCDForProjectiles | (Inherited from IMyEntity.) | |
IsStatic |
Station = static
| |
IsVolumetric | (Inherited from IMyEntity.) | |
LocalAABB | (Inherited from IMyEntity.) | |
LocalAABBHr | (Inherited from IMyEntity.) | |
LocalMatrix | (Inherited from IMyEntity.) | |
LocalVolume | (Inherited from IMyEntity.) | |
LocalVolumeOffset | (Inherited from IMyEntity.) | |
LocationForHudMarker | (Inherited from IMyEntity.) | |
MarkedForClose | (Inherited from IMyEntity.) | |
Max |
Maximum coordinates of blocks in grid
| |
MaxGlassDistSq | (Inherited from IMyEntity.) | |
Min |
Minimum coordinates of blocks in grid
| |
Name | (Inherited from IMyEntity.) | |
NearFlag | (Inherited from IMyEntity.) | |
NeedsDraw | (Inherited from IMyEntity.) | |
NeedsDrawFromParent | (Inherited from IMyEntity.) | |
NeedsResolveCastShadow | (Inherited from IMyEntity.) | |
NeedsUpdate | (Inherited from IMyEntity.) | |
Parent | (Inherited from IMyEntity.) | |
PersistentFlags | (Inherited from IMyEntity.) | |
Physics | (Inherited from IMyEntity.) | |
PositionComp | (Inherited from IMyEntity.) | |
Render | (Inherited from IMyEntity.) | |
Save | (Inherited from IMyEntity.) | |
ShadowBoxLod | (Inherited from IMyEntity.) | |
SkipIfTooSmall | (Inherited from IMyEntity.) | |
SmallOwners |
List of players with any blocks on grid
| |
SyncObject | (Inherited from IMyEntity.) | |
Transparent | (Inherited from IMyEntity.) | |
Visible | (Inherited from IMyEntity.) | |
WorldAABB | (Inherited from IMyEntity.) | |
WorldAABBHr | (Inherited from IMyEntity.) | |
WorldMatrix | (Inherited from IMyEntity.) | |
WorldMatrixInvScaled | (Inherited from IMyEntity.) | |
WorldMatrixNormalizedInv | (Inherited from IMyEntity.) | |
WorldVolume | (Inherited from IMyEntity.) | |
WorldVolumeHr | (Inherited from IMyEntity.) |
Name | Description | |
---|---|---|
AddBlock |
Add a cubeblock to the grid
| |
AddToGamePruningStructure | (Inherited from IMyEntity.) | |
ApplyDestructionDeformation |
Applies random deformation to given block
| |
BeforeSave | (Inherited from IMyEntity.) | |
CalculateMergeTransform |
Transformation matrix that has to be applied to grid blocks to correctly merge it
used because ie. ships can be turned 90 degrees along X axis when being merged
| |
CanMergeCubes |
Determines if merge between grids is possible with given offset
| |
ChangeGridOwnership |
Changes owner of all blocks on grid
Call only on server!
| |
ClearSymmetries |
Clears symmetry planes
| |
Close | (Inherited from IMyEntity.) | |
ColorBlocks |
Sets given color mask to range of blocks
| |
ConvertToDynamic |
Converts station to ship
| |
CubeExists |
Returns true if there is any block occupying given position
| |
DebugDraw | (Inherited from IMyEntity.) | |
DebugDrawInvalidTriangles | (Inherited from IMyEntity.) | |
Delete | (Inherited from IMyEntity.) | |
DoOverlapSphereTest | (Inherited from IMyEntity.) | |
EnableColorMaskForSubparts | (Inherited from IMyEntity.) | |
FixTargetCube |
Clamps fractional grid position to nearest cell (prefers neighboring occupied cell before empty)
| |
GetBlocks |
Returns blocks in grid
| |
GetBlocksInsideSphere |
Returns blocks inside given sphere (world space)
| |
GetChildren | (Inherited from IMyEntity.) | |
GetClosestCorner |
Gets position of closest cell corner
| |
GetCubeBlock |
Get cube block at given position
| |
GetDiffuseColor | (Inherited from IMyEntity.) | |
GetDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetDistanceBetweenCameraAndPosition | (Inherited from IMyEntity.) | |
GetFriendlyName | (Inherited from IMyEntity.) | |
GetIntersectionWithLineAndBoundingSphere | (Inherited from IMyEntity.) | |
GetIntersectionWithSphere | (Inherited from IMyEntity.) | |
GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetLineIntersectionExactAll |
Returns point of intersection with line
| |
GetLineIntersectionExactGrid |
Same as GetLineIntersectionExactAll just without intersected block
| |
GetObjectBuilder | (Inherited from IMyEntity.) | |
GetPosition | (Inherited from IMyEntity.) | |
GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetSubpart | (Inherited from IMyEntity.) | |
GetTopMostParent | (Inherited from IMyEntity.) | |
GetTrianglesIntersectingSphere | (Inherited from IMyEntity.) | |
GetViewMatrix | (Inherited from IMyEntity.) | |
GetWorldMatrixNormalizedInv | (Inherited from IMyEntity.) | |
GridIntegerToWorld |
Converts grid coordinates to world space
| |
IsTouchingAnyNeighbor |
Finds out if given area has any neighboring block
| |
IsTrash |
Algorithm used by game to define useless grids to be deleted
| |
IsVisible | (Inherited from IMyEntity.) | |
MergeGrid_MergeBlock |
Merge used by merge blocks
| |
OnAddedToScene | (Inherited from IMyEntity.) | |
OnRemovedFromScene | (Inherited from IMyEntity.) | |
RayCastBlocks |
Returns cell with block intersecting given line
| |
RayCastCells |
Returns list of cells with blocks intersected by line
| |
RazeBlock |
Remove block at given position
| |
RazeBlocks(ListVector3I) |
Remove blocks at given positions
| |
RazeBlocks(Vector3I, Vector3UByte) |
Remove blocks in given area
| |
RemoveBlock |
Removes given block
| |
RemoveDestroyedBlock |
Removes block and deformates neighboring blocks
| |
RemoveFromGamePruningStructure | (Inherited from IMyEntity.) | |
SetColorMaskForSubparts | (Inherited from IMyEntity.) | |
SetEmissiveParts |
Sets the emissive value of a specific emissive material on entity.
(Inherited from IMyEntity.) | |
SetEmissivePartsForSubparts |
Sets the emissive value of a specific emissive material on all entity subparts.
(Inherited from IMyEntity.) | |
SetLocalMatrix | (Inherited from IMyEntity.) | |
SetPosition | (Inherited from IMyEntity.) | |
SetWorldMatrix | (Inherited from IMyEntity.) | |
TryGetSubpart | (Inherited from IMyEntity.) | |
UpdateBlockNeighbours |
Refreshes block neighbors (checks connections)
| |
UpdateGamePruningStructure | (Inherited from IMyEntity.) | |
UpdateOwnership | ||
WillRemoveBlockSplitGrid |
Checks if removing a block will cause the grid to split
| |
WorldToGridInteger(Vector3D) | ||
WorldToGridInteger(Vector3) |
Converts world coordinates to grid space cell coordinates
|
Name | Description | |
---|---|---|
OnBlockAdded | ||
OnBlockOwnershipChanged | ||
OnBlockRemoved | ||
OnClose | (Inherited from IMyEntity.) | |
OnClosing | (Inherited from IMyEntity.) | |
OnMarkForClose | (Inherited from IMyEntity.) | |
OnPhysicsChanged | (Inherited from IMyEntity.) |