IMyEntityGetTrianglesIntersectingSphere Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]
Namespace: VRage.ModAPI
void GetTrianglesIntersectingSphere( ref BoundingSphereD sphere, Nullable<Vector3> referenceNormalVector, Nullable<float> maxAngle, List<MyTriangle_Vertex_Normals> retTriangles, int maxNeighbourTriangles )
[Missing <param name="sphere"/> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]
[Missing <param name="referenceNormalVector"/> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]
[Missing <param name="maxAngle"/> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]
[Missing <param name="retTriangles"/> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]
[Missing <param name="maxNeighbourTriangles"/> documentation for "M:VRage.ModAPI.IMyEntity.GetTrianglesIntersectingSphere(VRageMath.BoundingSphereD@,System.Nullable{VRageMath.Vector3},System.Nullable{System.Single},System.Collections.Generic.List{VRage.Utils.MyTriangle_Vertex_Normals},System.Int32)"]