IMyCubeGrid Methods |
[This is preliminary documentation and is subject to change.]
The IMyCubeGrid type exposes the following members.
Name | Description | |
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AddBlock |
Add a cubeblock to the grid
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AddToGamePruningStructure | (Inherited from IMyEntity.) | |
ApplyDestructionDeformation |
Applies random deformation to given block
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BeforeSave | (Inherited from IMyEntity.) | |
CalculateMergeTransform |
Transformation matrix that has to be applied to grid blocks to correctly merge it
used because ie. ships can be turned 90 degrees along X axis when being merged
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CanMergeCubes |
Determines if merge between grids is possible with given offset
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ChangeGridOwnership |
Changes owner of all blocks on grid
Call only on server!
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ClearSymmetries |
Clears symmetry planes
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Close | (Inherited from IMyEntity.) | |
ColorBlocks |
Sets given color mask to range of blocks
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ConvertToDynamic |
Converts station to ship
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CubeExists |
Returns true if there is any block occupying given position
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DebugDraw | (Inherited from IMyEntity.) | |
DebugDrawInvalidTriangles | (Inherited from IMyEntity.) | |
Delete | (Inherited from IMyEntity.) | |
DoOverlapSphereTest | (Inherited from IMyEntity.) | |
EnableColorMaskForSubparts | (Inherited from IMyEntity.) | |
FixTargetCube |
Clamps fractional grid position to nearest cell (prefers neighboring occupied cell before empty)
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GetBlocks |
Returns blocks in grid
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GetBlocksInsideSphere |
Returns blocks inside given sphere (world space)
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GetChildren | (Inherited from IMyEntity.) | |
GetClosestCorner |
Gets position of closest cell corner
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GetCubeBlock |
Get cube block at given position
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GetDiffuseColor | (Inherited from IMyEntity.) | |
GetDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetDistanceBetweenCameraAndPosition | (Inherited from IMyEntity.) | |
GetFriendlyName | (Inherited from IMyEntity.) | |
GetIntersectionWithLineAndBoundingSphere | (Inherited from IMyEntity.) | |
GetIntersectionWithSphere | (Inherited from IMyEntity.) | |
GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetLineIntersectionExactAll |
Returns point of intersection with line
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GetLineIntersectionExactGrid |
Same as GetLineIntersectionExactAll just without intersected block
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GetObjectBuilder | (Inherited from IMyEntity.) | |
GetPosition | (Inherited from IMyEntity.) | |
GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from IMyEntity.) | |
GetSubpart | (Inherited from IMyEntity.) | |
GetTopMostParent | (Inherited from IMyEntity.) | |
GetTrianglesIntersectingSphere | (Inherited from IMyEntity.) | |
GetViewMatrix | (Inherited from IMyEntity.) | |
GetWorldMatrixNormalizedInv | (Inherited from IMyEntity.) | |
GridIntegerToWorld |
Converts grid coordinates to world space
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IsTouchingAnyNeighbor |
Finds out if given area has any neighboring block
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IsTrash |
Algorithm used by game to define useless grids to be deleted
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IsVisible | (Inherited from IMyEntity.) | |
MergeGrid_MergeBlock |
Merge used by merge blocks
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OnAddedToScene | (Inherited from IMyEntity.) | |
OnRemovedFromScene | (Inherited from IMyEntity.) | |
RayCastBlocks |
Returns cell with block intersecting given line
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RayCastCells |
Returns list of cells with blocks intersected by line
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RazeBlock |
Remove block at given position
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RazeBlocks(ListVector3I) |
Remove blocks at given positions
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RazeBlocks(Vector3I, Vector3UByte) |
Remove blocks in given area
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RemoveBlock |
Removes given block
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RemoveDestroyedBlock |
Removes block and deformates neighboring blocks
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RemoveFromGamePruningStructure | (Inherited from IMyEntity.) | |
SetColorMaskForSubparts | (Inherited from IMyEntity.) | |
SetEmissiveParts |
Sets the emissive value of a specific emissive material on entity.
(Inherited from IMyEntity.) | |
SetEmissivePartsForSubparts |
Sets the emissive value of a specific emissive material on all entity subparts.
(Inherited from IMyEntity.) | |
SetLocalMatrix | (Inherited from IMyEntity.) | |
SetPosition | (Inherited from IMyEntity.) | |
SetWorldMatrix | (Inherited from IMyEntity.) | |
TryGetSubpart | (Inherited from IMyEntity.) | |
UpdateBlockNeighbours |
Refreshes block neighbors (checks connections)
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UpdateGamePruningStructure | (Inherited from IMyEntity.) | |
UpdateOwnership | ||
WillRemoveBlockSplitGrid |
Checks if removing a block will cause the grid to split
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WorldToGridInteger(Vector3D) | ||
WorldToGridInteger(Vector3) |
Converts world coordinates to grid space cell coordinates
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