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IMyCubeGridGetLineIntersectionExactGrid Method

[This is preliminary documentation and is subject to change.]

Same as GetLineIntersectionExactAll just without intersected block

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
bool GetLineIntersectionExactGrid(
	ref LineD line,
	ref Vector3I position,
	ref double distanceSquared
)

Parameters

line
Type: LineD

[Missing <param name="line"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.GetLineIntersectionExactGrid(VRageMath.LineD@,VRageMath.Vector3I@,System.Double@)"]

position
Type: Vector3I

[Missing <param name="position"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.GetLineIntersectionExactGrid(VRageMath.LineD@,VRageMath.Vector3I@,System.Double@)"]

distanceSquared
Type: SystemDouble

[Missing <param name="distanceSquared"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.GetLineIntersectionExactGrid(VRageMath.LineD@,VRageMath.Vector3I@,System.Double@)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.GetLineIntersectionExactGrid(VRageMath.LineD@,VRageMath.Vector3I@,System.Double@)"]

See Also