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IMyCubeGridRayCastBlocks Method

[This is preliminary documentation and is subject to change.]

Returns cell with block intersecting given line

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
Nullable<Vector3I> RayCastBlocks(
	Vector3D worldStart,
	Vector3D worldEnd
)

Parameters

worldStart
Type: Vector3D

[Missing <param name="worldStart"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastBlocks(VRageMath.Vector3D,VRageMath.Vector3D)"]

worldEnd
Type: Vector3D

[Missing <param name="worldEnd"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastBlocks(VRageMath.Vector3D,VRageMath.Vector3D)"]

Return Value

Type: NullableVector3I

[Missing <returns> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastBlocks(VRageMath.Vector3D,VRageMath.Vector3D)"]

See Also