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VRage.Game.ModAPI Namespace

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "N:VRage.Game.ModAPI"]

Structures
  StructureDescription
Public structureMyDamageInformation
This structure contains all information about damage being done.
Public structureMyHitInfo
Interfaces
Delegates
  DelegateDescription
Public delegateBeforeDamageApplied
This delegate is used to handle damage before it's applied to an object. This returns a modified damage that is used in DoDamage. Return damage if no change.
Public delegateCharacterMovementStateDelegate
Public delegateMessageEnteredDel
Enumerations
  EnumerationDescription
Public enumerationMyDamageSystemPriority
Standard priority values
Public enumerationMyIntegrityChangeEnum
Types of block integrity change that can occur
Public enumerationResultEnum
Public enumerationSpawningOptions