IMyCubeGridRayCastCells Method |
[This is preliminary documentation and is subject to change.]
Namespace: VRage.Game.ModAPI
void RayCastCells( Vector3D worldStart, Vector3D worldEnd, List<Vector3I> outHitPositions, Nullable<Vector3I> gridSizeInflate = null, bool havokWorld = false )
[Missing <param name="worldStart"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastCells(VRageMath.Vector3D,VRageMath.Vector3D,System.Collections.Generic.List{VRageMath.Vector3I},System.Nullable{VRageMath.Vector3I},System.Boolean)"]
[Missing <param name="worldEnd"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastCells(VRageMath.Vector3D,VRageMath.Vector3D,System.Collections.Generic.List{VRageMath.Vector3I},System.Nullable{VRageMath.Vector3I},System.Boolean)"]
[Missing <param name="outHitPositions"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastCells(VRageMath.Vector3D,VRageMath.Vector3D,System.Collections.Generic.List{VRageMath.Vector3I},System.Nullable{VRageMath.Vector3I},System.Boolean)"]
[Missing <param name="gridSizeInflate"/> documentation for "M:VRage.Game.ModAPI.IMyCubeGrid.RayCastCells(VRageMath.Vector3D,VRageMath.Vector3D,System.Collections.Generic.List{VRageMath.Vector3I},System.Nullable{VRageMath.Vector3I},System.Boolean)"]