IMyEntitySetEmissiveParts Method |
[This is preliminary documentation and is subject to change.]
Sets the emissive value of a specific emissive material on entity.
Namespace: VRage.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax void SetEmissiveParts(
string emissiveName,
Color emissivePartColor,
float emissivity
)
Parameters
- emissiveName
- Type: SystemString
The name of the emissive material (ie. "Emissive0") - emissivePartColor
- Type: Color
Color to emit - emissivity
- Type: SystemSingle
Level of emissivity (0 is off, 1 is full brightness)
See Also