[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:VRage.Game.ModAPI.IMyInventory"]
Namespace: VRage.Game.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntaxpublic interface IMyInventory : IMyInventory
The IMyInventory type exposes the following members.
Properties
Methods
| Name | Description |
---|
 | AddItems | |
 | CanItemsBeAdded | (Inherited from IMyInventory.) |
 | Clear | |
 | ContainItems | (Inherited from IMyInventory.) |
 | Empty | |
 | FindItem | (Inherited from IMyInventory.) |
 | GetItemAmount | (Inherited from IMyInventory.) |
 | GetItemByID | (Inherited from IMyInventory.) |
 | GetItems | (Inherited from IMyInventory.) |
 | IsConnectedTo | (Inherited from IMyInventory.) |
 | IsItemAt | (Inherited from IMyInventory.) |
 | RemoveItems | |
 | RemoveItemsAt | |
 | RemoveItemsOfType(MyFixedPoint, MyObjectBuilder_PhysicalObject, Boolean) | |
 | RemoveItemsOfType(MyFixedPoint, SerializableDefinitionId, MyItemFlags, Boolean) | |
 | TransferItemFrom(IMyInventory, Int32, Nullable<Int32>, Nullable<Boolean>, Nullable<MyFixedPoint>) | (Inherited from IMyInventory.) |
 | TransferItemFrom(IMyInventory, Int32, Nullable<Int32>, Nullable<Boolean>, Nullable<MyFixedPoint>, Boolean) | |
 | TransferItemTo(IMyInventory, Int32, Nullable<Int32>, Nullable<Boolean>, Nullable<MyFixedPoint>) | (Inherited from IMyInventory.) |
 | TransferItemTo(IMyInventory, Int32, Nullable<Int32>, Nullable<Boolean>, Nullable<MyFixedPoint>, Boolean) | |
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See Also