Click or drag to resize
IMyInventoryRemoveItems Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.ModAPI.IMyInventory.RemoveItems(System.UInt32,System.Nullable{VRage.MyFixedPoint},System.Boolean,System.Boolean)"]

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
void RemoveItems(
	uint itemId,
	Nullable<MyFixedPoint> amount = null,
	bool sendEvent = true,
	bool spawn = false
)

Parameters

itemId
Type: SystemUInt32

[Missing <param name="itemId"/> documentation for "M:VRage.Game.ModAPI.IMyInventory.RemoveItems(System.UInt32,System.Nullable{VRage.MyFixedPoint},System.Boolean,System.Boolean)"]

amount (Optional)
Type: SystemNullableMyFixedPoint

[Missing <param name="amount"/> documentation for "M:VRage.Game.ModAPI.IMyInventory.RemoveItems(System.UInt32,System.Nullable{VRage.MyFixedPoint},System.Boolean,System.Boolean)"]

sendEvent (Optional)
Type: SystemBoolean

[Missing <param name="sendEvent"/> documentation for "M:VRage.Game.ModAPI.IMyInventory.RemoveItems(System.UInt32,System.Nullable{VRage.MyFixedPoint},System.Boolean,System.Boolean)"]

spawn (Optional)
Type: SystemBoolean

[Missing <param name="spawn"/> documentation for "M:VRage.Game.ModAPI.IMyInventory.RemoveItems(System.UInt32,System.Nullable{VRage.MyFixedPoint},System.Boolean,System.Boolean)"]

See Also