MyLargeInteriorTurret Methods |
[This is preliminary documentation and is subject to change.]
The MyLargeInteriorTurret type exposes the following members.
Name | Description | |
---|---|---|
AddDebugRenderComponent | (Inherited from MyEntity.) | |
AddToGamePruningStructure | (Inherited from MyEntity.) | |
AfterPaste | (Inherited from MyEntity.) | |
BeforePaste | (Inherited from MyEntity.) | |
BeforeSave |
Called before method GetObjectBuilder, when saving sector
(Inherited from MyEntity.) | |
ClearDebugRenderComponents | (Inherited from MyEntity.) | |
Close |
This method marks this entity for close which means, that Close
will be called after all entities are updated
(Inherited from MyEntity.) | |
CreateSync | (Inherited from MyEntity.) | |
DebugDraw | (Inherited from MyEntity.) | |
DebugDrawInvalidTriangles | (Inherited from MyEntity.) | |
DebugDrawPhysics |
Draw physical representation of entity
(Inherited from MyEntity.) | |
Delete |
Every object must have this method, but not every phys object must necessarily have something to cleanup
(Inherited from MyEntity.)Remarks | |
DoOverlapSphereTest | (Inherited from MyEntity.) | |
GetBaseEntity | (Inherited from MyEntity.) | |
GetDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) | |
GetDistanceBetweenCameraAndPosition | (Inherited from MyEntity.) | |
GetDistanceBetweenPlayerPositionAndBoundingSphere | (Inherited from MyEntity.) | |
GetFriendlyName | (Inherited from MyEntity.) | |
GetHudParams | (Inherited from MyEntity.) | |
GetIntersectionWithLine(LineD, NullableMyIntersectionResultLineTriangleEx, IntersectionFlags) | (Inherited from MyEntity.) | |
GetIntersectionWithLine(LineD, NullableVector3D, Boolean, IntersectionFlags) | (Inherited from MyEntity.) | |
GetIntersectionWithLineAndBoundingSphere | (Inherited from MyEntity.) | |
GetIntersectionWithSphere | (Inherited from MyEntity.) | |
GetInventoryBase |
Simply get the MyInventoryBase component stored in this entity.
(Inherited from MyEntity.) | |
GetInventoryBase(Int32) |
Search for inventory component with maching index.
(Inherited from MyEntity.) | |
GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) | |
GetObjectBuilder |
Gets object builder from object.
(Inherited from MyEntity.) | |
GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) | |
GetSubpart | (Inherited from MyEntity.) | |
GetTopMostParent |
Return top most parent of this entity
(Inherited from MyEntity.) | |
GetTrianglesIntersectingSphere | (Inherited from MyEntity.) | |
GetViewMatrix | (Inherited from MyEntity.) | |
Init(MyObjectBuilder_EntityBase) | (Inherited from MyEntity.) | |
Init(MyObjectBuilder_CubeBlock, MyCubeGrid) | (Overrides MyLargeTurretBase.Init(MyObjectBuilder_CubeBlock, MyCubeGrid).) | |
Init(StringBuilder, String, MyEntity, NullableSingle, String) | (Inherited from MyEntity.) | |
OnAddedToScene |
Called when [activated] which for entity means that was added to scene.
(Inherited from MyEntity.) | |
OnModelChange | (Overrides MyCubeBlock.OnModelChange.) | |
OnRemovedFromScene | (Inherited from MyEntity.) | |
PrepareForDraw |
Method is called defacto from Update, preparation fo Draw
(Inherited from MyEntity.) | |
RaisePhysicsChanged | (Inherited from MyEntity.) | |
RefreshModels | (Inherited from MyEntity.) | |
RemoveFromGamePruningStructure | (Inherited from MyEntity.) | |
SetEmissiveParts | (Inherited from MyEntity.) | |
SetEmissivePartsForSubparts | (Inherited from MyEntity.) | |
SetSpeedsAccordingToServerValues | (Inherited from MyEntity.) | |
Shoot | (Overrides MyLargeTurretBase.Shoot(MyShootActionEnum, Vector3, NullableVector3D, String).) | |
ToString | (Inherited from MyEntity.) | |
TryGetSubpart | (Inherited from MyEntity.) | |
UpdateAfterSimulation | (Overrides MyLargeTurretBase.UpdateAfterSimulation.) | |
UpdateAfterSimulation10 | (Inherited from MyEntity.) | |
UpdateAfterSimulation100 | (Inherited from MyEntity.) | |
UpdateBeforeSimulation | (Inherited from MyEntity.) | |
UpdateBeforeSimulation10 |
Called each 10th frame if registered for update10
(Inherited from MyEntity.) | |
UpdateBeforeSimulation100 |
Called each 100th frame if registered for update100
(Inherited from MyEntity.) | |
UpdateGamePruningStructure | (Inherited from MyEntity.) | |
UpdateOnceBeforeFrame | (Inherited from MyEntity.) | |
UpdatingStopped | (Inherited from MyEntity.) |