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MyLargeInteriorTurretShoot Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret.Shoot(Sandbox.Game.Entities.MyShootActionEnum,VRageMath.Vector3,System.Nullable{VRageMath.Vector3D},System.String)"]

Namespace: SpaceEngineers.Game.Weapons.Guns
Assembly: SpaceEngineers.Game (in SpaceEngineers.Game.dll) Version: 1.0.0.0
Syntax
C#
public override void Shoot(
	MyShootActionEnum action,
	Vector3 direction,
	Nullable<Vector3D> overrideWeaponPos,
	string gunAction
)

Parameters

action
Type: MyShootActionEnum

[Missing <param name="action"/> documentation for "M:SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret.Shoot(Sandbox.Game.Entities.MyShootActionEnum,VRageMath.Vector3,System.Nullable{VRageMath.Vector3D},System.String)"]

direction
Type: VRageMathVector3

[Missing <param name="direction"/> documentation for "M:SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret.Shoot(Sandbox.Game.Entities.MyShootActionEnum,VRageMath.Vector3,System.Nullable{VRageMath.Vector3D},System.String)"]

overrideWeaponPos
Type: SystemNullableVector3D

[Missing <param name="overrideWeaponPos"/> documentation for "M:SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret.Shoot(Sandbox.Game.Entities.MyShootActionEnum,VRageMath.Vector3,System.Nullable{VRageMath.Vector3D},System.String)"]

gunAction
Type: SystemString

[Missing <param name="gunAction"/> documentation for "M:SpaceEngineers.Game.Weapons.Guns.MyLargeInteriorTurret.Shoot(Sandbox.Game.Entities.MyShootActionEnum,VRageMath.Vector3,System.Nullable{VRageMath.Vector3D},System.String)"]

See Also