MyCubePlacer Methods |
[This is preliminary documentation and is subject to change.]
The MyCubePlacer type exposes the following members.
Name | Description | |
---|---|---|
![]() | AddDebugRenderComponent | (Inherited from MyEntity.) |
![]() | AddToGamePruningStructure | (Inherited from MyEntity.) |
![]() | AfterPaste | (Inherited from MyEntity.) |
![]() | BeforePaste | (Inherited from MyEntity.) |
![]() | BeforeSave |
Called before method GetObjectBuilder, when saving sector
(Inherited from MyEntity.) |
![]() | ClearDebugRenderComponents | (Inherited from MyEntity.) |
![]() | Close |
This method marks this entity for close which means, that Close
will be called after all entities are updated
(Inherited from MyEntity.) |
![]() | CreateSync | (Inherited from MyEntity.) |
![]() | DebugDraw | (Inherited from MyEntity.) |
![]() | DebugDrawInvalidTriangles | (Inherited from MyEntity.) |
![]() | DebugDrawPhysics |
Draw physical representation of entity
(Inherited from MyEntity.) |
![]() | Delete |
Every object must have this method, but not every phys object must necessarily have something to cleanup
(Inherited from MyEntity.)![]() |
![]() | DoOverlapSphereTest | (Inherited from MyEntity.) |
![]() | GetBaseEntity | (Inherited from MyEntity.) |
![]() | GetDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
![]() | GetDistanceBetweenCameraAndPosition | (Inherited from MyEntity.) |
![]() | GetDistanceBetweenPlayerPositionAndBoundingSphere | (Inherited from MyEntity.) |
![]() | GetFriendlyName | (Inherited from MyEntity.) |
![]() | GetHudParams | (Inherited from MyEntity.) |
![]() | GetIntersectionWithLine(LineD, NullableMyIntersectionResultLineTriangleEx, IntersectionFlags) | (Inherited from MyEntity.) |
![]() | GetIntersectionWithLine(LineD, NullableVector3D, Boolean, IntersectionFlags) | (Inherited from MyEntity.) |
![]() | GetIntersectionWithLineAndBoundingSphere | (Inherited from MyEntity.) |
![]() | GetIntersectionWithSphere | (Inherited from MyEntity.) |
![]() | GetInventoryBase |
Simply get the MyInventoryBase component stored in this entity.
(Inherited from MyEntity.) |
![]() | GetInventoryBase(Int32) |
Search for inventory component with maching index.
(Inherited from MyEntity.) |
![]() | GetLargestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
![]() | GetObjectBuilder |
Gets object builder from object.
(Inherited from MyEntity.) |
![]() | GetSmallestDistanceBetweenCameraAndBoundingSphere | (Inherited from MyEntity.) |
![]() | GetSubpart | (Inherited from MyEntity.) |
![]() | GetTopMostParent |
Return top most parent of this entity
(Inherited from MyEntity.) |
![]() | GetTrianglesIntersectingSphere | (Inherited from MyEntity.) |
![]() | GetViewMatrix | (Inherited from MyEntity.) |
![]() | Init(MyObjectBuilder_EntityBase) | (Inherited from MyEntity.) |
![]() | Init(StringBuilder, String, MyEntity, NullableSingle, String) | (Inherited from MyEntity.) |
![]() | OnAddedToScene |
Called when [activated] which for entity means that was added to scene.
(Inherited from MyEntity.) |
![]() | OnRemovedFromScene | (Inherited from MyEntity.) |
![]() | PrepareForDraw |
Method is called defacto from Update, preparation fo Draw
(Inherited from MyEntity.) |
![]() | RaisePhysicsChanged | (Inherited from MyEntity.) |
![]() | RefreshModels | (Inherited from MyEntity.) |
![]() | RemoveFromGamePruningStructure | (Inherited from MyEntity.) |
![]() | SetEmissiveParts | (Inherited from MyEntity.) |
![]() | SetEmissivePartsForSubparts | (Inherited from MyEntity.) |
![]() | SetSpeedsAccordingToServerValues | (Inherited from MyEntity.) |
![]() | Shoot | (Overrides MyBlockPlacerBase.Shoot(MyShootActionEnum, Vector3, NullableVector3D, String).) |
![]() | ToString | (Inherited from MyEntity.) |
![]() | TryGetSubpart | (Inherited from MyEntity.) |
![]() | UpdateAfterSimulation | (Inherited from MyEntity.) |
![]() | UpdateAfterSimulation10 | (Inherited from MyEntity.) |
![]() | UpdateAfterSimulation100 | (Inherited from MyEntity.) |
![]() | UpdateBeforeSimulation | (Inherited from MyEntity.) |
![]() | UpdateBeforeSimulation10 |
Called each 10th frame if registered for update10
(Inherited from MyEntity.) |
![]() | UpdateBeforeSimulation100 |
Called each 100th frame if registered for update100
(Inherited from MyEntity.) |
![]() | UpdateGamePruningStructure | (Inherited from MyEntity.) |
![]() | UpdateOnceBeforeFrame | (Inherited from MyEntity.) |
![]() | UpdatingStopped | (Inherited from MyEntity.) |
Name | Description | |
---|---|---|
![]() | AddNodeToWeldingGroups | (Defined by MyEntityExtensions.) |
![]() | AddToGamePruningStructure | (Defined by MyEntityExtensions.) |
![]() | CreateDefaultSyncEntity | (Defined by MyEntityExtensions.) |
![]() | EntityFactoryCreateObjectBuilder | (Defined by MyEntityExtensions.) |
![]() | GetInventory | (Defined by MyEntityExtensions.) |
![]() | GetPhysicsBody | (Defined by MyEntityExtensions.) |
![]() | GetWeldingGroupNodes | (Defined by MyEntityExtensions.) |
![]() | ProceduralWorldGeneratorTrackEntity | (Defined by MyEntityExtensions.) |
![]() | RemoveFromGamePruningStructure | (Defined by MyEntityExtensions.) |
![]() | RemoveNodeFromWeldingGroups | (Defined by MyEntityExtensions.) |
![]() | TryGetInventory(MyInventoryBase) | Overloaded. (Defined by MyEntityExtensions.) |
![]() | TryGetInventory(MyInventory) | Overloaded. (Defined by MyEntityExtensions.) |
![]() | UpdateGamePruningStructure | (Defined by MyEntityExtensions.) |
![]() | WeldingGroupExists | (Defined by MyEntityExtensions.) |