IMySlimBlockIncreaseMountLevel Method |
[This is preliminary documentation and is subject to change.]
Increases the build level of a block
Namespace: VRage.Game.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax void IncreaseMountLevel(
float welderMountAmount,
long welderOwnerPlayerId,
IMyInventory outputInventory = null,
float maxAllowedBoneMovement = 0f,
bool isHelping = false,
MyOwnershipShareModeEnum share = MyOwnershipShareModeEnum.Faction
)
Parameters
- welderMountAmount
- Type: SystemSingle
The integrity amount of change - welderOwnerPlayerId
- Type: SystemInt64
The player id of the entity increasing the mount level - outputInventory (Optional)
- Type: VRage.Game.ModAPIIMyInventory
The inventory where components are taken from - maxAllowedBoneMovement (Optional)
- Type: SystemSingle
Maximum movement of bones - isHelping (Optional)
- Type: SystemBoolean
Is this increase helping another player - share (Optional)
- Type: MyOwnershipShareModeEnum
ShareMode used when block becomes functional
See Also