| IMySlimBlockIncreaseMountLevel Method | 
[This is preliminary documentation and is subject to change.]
            Increases the build level of a block
            
 
Namespace: VRage.Game.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
 Syntax
Syntaxvoid IncreaseMountLevel(
	float welderMountAmount,
	long welderOwnerPlayerId,
	IMyInventory outputInventory = null,
	float maxAllowedBoneMovement = 0f,
	bool isHelping = false,
	MyOwnershipShareModeEnum share = MyOwnershipShareModeEnum.Faction
)
Parameters
- welderMountAmount
- Type: SystemSingle
 The integrity amount of change
- welderOwnerPlayerId
- Type: SystemInt64
 The player id of the entity increasing the mount level
- outputInventory (Optional)
- Type: VRage.Game.ModAPIIMyInventory
 The inventory where components are taken from
- maxAllowedBoneMovement (Optional)
- Type: SystemSingle
 Maximum movement of bones
- isHelping (Optional)
- Type: SystemBoolean
 Is this increase helping another player
- share (Optional)
- Type: MyOwnershipShareModeEnum
 ShareMode used when block becomes functional
 See Also
See Also