VRage Namespace |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "N:VRage"]
Structure | Description | |
---|---|---|
![]() | FastResourceLockStatistics | |
![]() | FastResourceLockExtensionsMyExclusiveLock | |
![]() | FastResourceLockExtensionsMySharedLock | |
![]() | MyDeltaTransform |
Transform structure for delta-transforms.
|
![]() | MyEntityIdentifier | |
![]() | MyFixedPoint |
Fixed point number represented as 64-bit integer with 6 decimal places (one millionts)
|
![]() | MyOrientation | |
![]() | MyPacket | |
![]() | MyPositionAndOrientation | |
![]() | MyRenderCustomMaterialData | |
![]() | MyRenderVoxelMaterialData | |
![]() | MySectionInfo | |
![]() | MyTuple | |
![]() | MyTupleT1 | |
![]() | MyTupleT1, T2 | |
![]() | MyTupleT1, T2, T3 | |
![]() | MyTupleT1, T2, T3, T4 | |
![]() | MyTupleT1, T2, T3, T4, T5 | |
![]() | MyTupleT1, T2, T3, T4, T5, T6 | |
![]() | SerializableBoundingBoxD | |
![]() | SerializableBounds | |
![]() | SerializableQuaternion | |
![]() | SerializableVector2 | |
![]() | SerializableVector2I | |
![]() | SerializableVector3 | |
![]() | SerializableVector3D | |
![]() | SerializableVector3I | |
![]() | SerializableVector3UByte |
Interface | Description | |
---|---|---|
![]() | IExternalApp | |
![]() | IMyBufferedInputSource | |
![]() | IMyCompressionLoad | |
![]() | IMyCompressionSave | |
![]() | IMyRenderWindow | |
![]() | IResourceLock |
Delegate | Description | |
---|---|---|
![]() | ActionDelegate | |
![]() | InitHandler |
Initializes window on render thread and returns it's handle of window/control where to draw
|
![]() | MyNoArgsDelegate | |
![]() | ParserDelegate | |
![]() | SizeChangedHandler | |
![]() | SyncValidateT |
Enumeration | Description | |
---|---|---|
![]() | DrawSpriteStencilEnum | |
![]() | MyEntityIdentifierID_ALLOCATION_METHOD | |
![]() | MyEntityIdentifierID_OBJECT_TYPE | |
![]() | MyLanguagesEnum | |
![]() | MyMultipleEnabledEnum |
Enumeration describing Enabled state of multiple objects.
|
![]() | MySpectatorCameraMovementEnum | |
![]() | WoodFractureSettingsRotation |