| EntityFlags Enumeration |
[This is preliminary documentation and is subject to change.]
Namespace: VRage.ModAPI
public enum EntityFlags
| Member name | Value | Description | |
|---|---|---|---|
| None | 1 | No flags | |
| Visible | 2 | Specifies whether draw this entity or not. | |
| Save | 8 | Specifies whether save entity when saving sector or not | |
| Near | 16 | Specifies whether entity is "near", near entities are cockpit and weapons, these entities are rendered in special way | |
| NeedsUpdate | 32 | On this entity and its children will be called UpdateBeforeSimulation and UpdateAfterSimulation each frame | |
| NeedsResolveCastShadow | 64 | ||
| FastCastShadowResolve | 128 | ||
| SkipIfTooSmall | 256 | ||
| NeedsUpdate10 | 512 | ||
| NeedsUpdate100 | 1024 | ||
| NeedsDraw | 2048 | Draw method of this entity will be called when suitable | |
| InvalidateOnMove | 4096 | If object is moved, invalidate its renderobjects (update render) | |
| Sync | 8192 | Synchronize object during multiplayer | |
| NeedsDrawFromParent | 16384 | Draw method of this entity will be called when suitable and only from parent | |
| ShadowBoxLod | 32768 | Draw LOD shadow as box | |
| Transparent | 65536 | Render the entity using dithering to simulate transparency | |
| NeedsUpdateBeforeNextFrame | 131072 | Entity updated once before first frame. | |
| DrawOutsideViewDistance | 262144 | ||
| Default | 4426 |