IMyVoxelMapsCreateVoxelMapFromStorageName Method |
[This is preliminary documentation and is subject to change.]
Adds a prefab voxel to the game world.
Namespace: VRage.Game.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax IMyVoxelMap CreateVoxelMapFromStorageName(
string storageName,
string prefabVoxelMapName,
Vector3D position
)
Parameters
- storageName
- Type: SystemString
The name of which the voxel storage will be called within the world. - prefabVoxelMapName
- Type: SystemString
The prefab voxel to add. - position
- Type: Vector3D
The Min corner position of the voxel within the world.
Return Value
Type:
IMyVoxelMapThe newly added voxel map. Returns null if the prefabVoxelMapName does not exist.
See Also