MyGameRenderComponentStartSync Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.MyGameRenderComponent.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
Namespace: VRage
public void StartSync( MyGameTimer timer, IMyRenderWindow window, Nullable<MyRenderDeviceSettings> settings, MyRenderQualityEnum renderQuality )
[Missing <param name="timer"/> documentation for "M:VRage.MyGameRenderComponent.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="window"/> documentation for "M:VRage.MyGameRenderComponent.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="settings"/> documentation for "M:VRage.MyGameRenderComponent.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="renderQuality"/> documentation for "M:VRage.MyGameRenderComponent.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]