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MyGameRenderComponentStart Method

[This is preliminary documentation and is subject to change.]

Creates and starts render thread

Namespace: VRage
Assembly: VRage (in VRage.dll) Version: 1.0.0.0
Syntax
C#
public void Start(
	MyGameTimer timer,
	InitHandler windowInitializer,
	Nullable<MyRenderDeviceSettings> settingsToTry,
	MyRenderQualityEnum renderQuality
)

Parameters

timer
Type: VRage.Library.UtilsMyGameTimer

[Missing <param name="timer"/> documentation for "M:VRage.MyGameRenderComponent.Start(VRage.Library.Utils.MyGameTimer,VRage.InitHandler,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]

windowInitializer
Type: VRageInitHandler

[Missing <param name="windowInitializer"/> documentation for "M:VRage.MyGameRenderComponent.Start(VRage.Library.Utils.MyGameTimer,VRage.InitHandler,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]

settingsToTry
Type: SystemNullableMyRenderDeviceSettings

[Missing <param name="settingsToTry"/> documentation for "M:VRage.MyGameRenderComponent.Start(VRage.Library.Utils.MyGameTimer,VRage.InitHandler,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]

renderQuality
Type: MyRenderQualityEnum

[Missing <param name="renderQuality"/> documentation for "M:VRage.MyGameRenderComponent.Start(VRage.Library.Utils.MyGameTimer,VRage.InitHandler,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]

See Also