MyRenderThreadStartSync Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
Namespace: VRage
public static MyRenderThread StartSync( MyGameTimer timer, IMyRenderWindow renderWindow, Nullable<MyRenderDeviceSettings> settingsToTry, MyRenderQualityEnum renderQuality )
[Missing <param name="timer"/> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="renderWindow"/> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="settingsToTry"/> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <param name="renderQuality"/> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]
[Missing <returns> documentation for "M:VRage.MyRenderThread.StartSync(VRage.Library.Utils.MyGameTimer,VRage.IMyRenderWindow,System.Nullable{VRageRender.MyRenderDeviceSettings},VRageRender.MyRenderQualityEnum)"]