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IMyEntitiesIsInsideVoxel Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.ModAPI.IMyEntities.IsInsideVoxel(VRageMath.Vector3,VRageMath.Vector3,VRageMath.Vector3@)"]

Namespace: VRage.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
bool IsInsideVoxel(
	Vector3 pos,
	Vector3 hintPosition,
	out Vector3 lastOutsidePos
)

Parameters

pos
Type: VRageMathVector3

[Missing <param name="pos"/> documentation for "M:VRage.ModAPI.IMyEntities.IsInsideVoxel(VRageMath.Vector3,VRageMath.Vector3,VRageMath.Vector3@)"]

hintPosition
Type: VRageMathVector3

[Missing <param name="hintPosition"/> documentation for "M:VRage.ModAPI.IMyEntities.IsInsideVoxel(VRageMath.Vector3,VRageMath.Vector3,VRageMath.Vector3@)"]

lastOutsidePos
Type: VRageMathVector3

[Missing <param name="lastOutsidePos"/> documentation for "M:VRage.ModAPI.IMyEntities.IsInsideVoxel(VRageMath.Vector3,VRageMath.Vector3,VRageMath.Vector3@)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:VRage.ModAPI.IMyEntities.IsInsideVoxel(VRageMath.Vector3,VRageMath.Vector3,VRageMath.Vector3@)"]

See Also