IMyCharacterTriggerCharacterAnimationEvent Method |
[This is preliminary documentation and is subject to change.]
Trigger animation event in the new animation system.
If there is a transition leading from current animation state having same name as this event,
animation state machine will change state accordingly.
If not, nothing happens.
Namespace: VRage.Game.ModAPIAssembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax void TriggerCharacterAnimationEvent(
string eventName,
bool sync
)
Parameters
- eventName
- Type: SystemString
Event name. - sync
- Type: SystemBoolean
Synchronize over network
See Also