IMyControllableEntityGetHeadMatrix Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
Namespace: VRage.Game.ModAPI.Interfaces
MatrixD GetHeadMatrix( bool includeY, bool includeX = true, bool forceHeadAnim = false, bool forceHeadBone = false )
[Missing <param name="includeY"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="includeX"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="forceHeadAnim"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <param name="forceHeadBone"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]
[Missing <returns> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]