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IMyControllableEntityGetHeadMatrix Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

Namespace: VRage.Game.ModAPI.Interfaces
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
MatrixD GetHeadMatrix(
	bool includeY,
	bool includeX = true,
	bool forceHeadAnim = false,
	bool forceHeadBone = false
)

Parameters

includeY
Type: SystemBoolean

[Missing <param name="includeY"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

includeX (Optional)
Type: SystemBoolean

[Missing <param name="includeX"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

forceHeadAnim (Optional)
Type: SystemBoolean

[Missing <param name="forceHeadAnim"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

forceHeadBone (Optional)
Type: SystemBoolean

[Missing <param name="forceHeadBone"/> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

Return Value

Type: MatrixD

[Missing <returns> documentation for "M:VRage.Game.ModAPI.Interfaces.IMyControllableEntity.GetHeadMatrix(System.Boolean,System.Boolean,System.Boolean,System.Boolean)"]

See Also