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IMyStorageWriteRange Method

[This is preliminary documentation and is subject to change.]

Writes range of content and/or materials from cache to storage. Note that this can only write to LOD0 (higher LODs must be computed based on that).

Namespace: VRage.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
void WriteRange(
	MyStorageData source,
	MyStorageDataTypeFlags dataToWrite,
	Vector3I voxelRangeMin,
	Vector3I voxelRangeMax
)

Parameters

source
Type: VRage.VoxelsMyStorageData

[Missing <param name="source"/> documentation for "M:VRage.ModAPI.IMyStorage.WriteRange(VRage.Voxels.MyStorageData,VRage.Voxels.MyStorageDataTypeFlags,VRageMath.Vector3I,VRageMath.Vector3I)"]

dataToWrite
Type: MyStorageDataTypeFlags

[Missing <param name="dataToWrite"/> documentation for "M:VRage.ModAPI.IMyStorage.WriteRange(VRage.Voxels.MyStorageData,VRage.Voxels.MyStorageDataTypeFlags,VRageMath.Vector3I,VRageMath.Vector3I)"]

voxelRangeMin
Type: Vector3I
Inclusive.
voxelRangeMax
Type: Vector3I
Inclusive.
See Also