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IMyRemoteControlGetFreeDestination Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:Sandbox.ModAPI.Ingame.IMyRemoteControl.GetFreeDestination(VRageMath.Vector3D,System.Single,System.Single)"]

Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common (in Sandbox.Common.dll) Version: 1.0.0.0
Syntax
C#
Vector3D GetFreeDestination(
	Vector3D originalDestination,
	float checkRadius,
	float shipRadius
)

Parameters

originalDestination
Type: Vector3D

[Missing <param name="originalDestination"/> documentation for "M:Sandbox.ModAPI.Ingame.IMyRemoteControl.GetFreeDestination(VRageMath.Vector3D,System.Single,System.Single)"]

checkRadius
Type: SystemSingle

[Missing <param name="checkRadius"/> documentation for "M:Sandbox.ModAPI.Ingame.IMyRemoteControl.GetFreeDestination(VRageMath.Vector3D,System.Single,System.Single)"]

shipRadius
Type: SystemSingle

[Missing <param name="shipRadius"/> documentation for "M:Sandbox.ModAPI.Ingame.IMyRemoteControl.GetFreeDestination(VRageMath.Vector3D,System.Single,System.Single)"]

Return Value

Type: Vector3D

[Missing <returns> documentation for "M:Sandbox.ModAPI.Ingame.IMyRemoteControl.GetFreeDestination(VRageMath.Vector3D,System.Single,System.Single)"]

See Also