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MyResourceSinkComponentBaseIsPowerAvailable Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.Components.MyResourceSinkComponentBase.IsPowerAvailable(VRage.Game.MyDefinitionId,System.Single)"]

Namespace: VRage.Game.Components
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
public abstract bool IsPowerAvailable(
	MyDefinitionId resourceTypeId,
	float power
)

Parameters

resourceTypeId
Type: VRage.GameMyDefinitionId

[Missing <param name="resourceTypeId"/> documentation for "M:VRage.Game.Components.MyResourceSinkComponentBase.IsPowerAvailable(VRage.Game.MyDefinitionId,System.Single)"]

power
Type: SystemSingle

[Missing <param name="power"/> documentation for "M:VRage.Game.Components.MyResourceSinkComponentBase.IsPowerAvailable(VRage.Game.MyDefinitionId,System.Single)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:VRage.Game.Components.MyResourceSinkComponentBase.IsPowerAvailable(VRage.Game.MyDefinitionId,System.Single)"]

See Also