MyDefinitionId Structure |
[This is preliminary documentation and is subject to change.]
Namespace: VRage.Game
public struct MyDefinitionId
The MyDefinitionId type exposes the following members.
Name | Description | |
---|---|---|
![]() | MyDefinitionId(MyObjectBuilderType) | Initializes a new instance of the MyDefinitionId class |
![]() | MyDefinitionId(MyObjectBuilderType, String) | Initializes a new instance of the MyDefinitionId class |
![]() | MyDefinitionId(MyObjectBuilderType, MyStringHash) | Initializes a new instance of the MyDefinitionId class |
![]() | MyDefinitionId(MyRuntimeObjectBuilderId, MyStringHash) | Initializes a new instance of the MyDefinitionId class |
Name | Description | |
---|---|---|
![]() | SubtypeName |
Name | Description | |
---|---|---|
![]() | Equals(Object) | (Overrides ValueTypeEquals(Object).) |
![]() | Equals(MyDefinitionId) | |
![]() | GetHashCode | (Overrides ValueTypeGetHashCode.) |
![]() | GetHashCodeLong |
Safer hash code. It is unique in more situations than GetHashCode would be,
but it may still require full check.
|
![]() | ToString | (Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
![]() ![]() | Equality | |
![]() ![]() | (MyDefinitionId to SerializableDefinitionId) | |
![]() ![]() | (SerializableDefinitionId to MyDefinitionId) | |
![]() ![]() | Inequality |