MyDefinitionId Structure |
[This is preliminary documentation and is subject to change.]
Namespace: VRage.Game
public struct MyDefinitionId
The MyDefinitionId type exposes the following members.
Name | Description | |
---|---|---|
MyDefinitionId(MyObjectBuilderType) | Initializes a new instance of the MyDefinitionId class | |
MyDefinitionId(MyObjectBuilderType, String) | Initializes a new instance of the MyDefinitionId class | |
MyDefinitionId(MyObjectBuilderType, MyStringHash) | Initializes a new instance of the MyDefinitionId class | |
MyDefinitionId(MyRuntimeObjectBuilderId, MyStringHash) | Initializes a new instance of the MyDefinitionId class |
Name | Description | |
---|---|---|
SubtypeName |
Name | Description | |
---|---|---|
Equals(Object) | (Overrides ValueTypeEquals(Object).) | |
Equals(MyDefinitionId) | ||
GetHashCode | (Overrides ValueTypeGetHashCode.) | |
GetHashCodeLong |
Safer hash code. It is unique in more situations than GetHashCode would be,
but it may still require full check.
| |
ToString | (Overrides ValueTypeToString.) |
Name | Description | |
---|---|---|
Equality | ||
(MyDefinitionId to SerializableDefinitionId) | ||
(SerializableDefinitionId to MyDefinitionId) | ||
Inequality |