IMyMultiplayerSendMessageTo Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]
Namespace: VRage.Game.ModAPI
bool SendMessageTo( ushort id, byte[] message, ulong recipient, bool reliable = true )
[Missing <param name="id"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]
[Missing <param name="message"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]
[Missing <param name="recipient"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]
[Missing <param name="reliable"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]
[Missing <returns> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]