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IMyMultiplayerSendMessageTo Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
bool SendMessageTo(
	ushort id,
	byte[] message,
	ulong recipient,
	bool reliable = true
)

Parameters

id
Type: SystemUInt16

[Missing <param name="id"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

message
Type: SystemByte

[Missing <param name="message"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

recipient
Type: SystemUInt64

[Missing <param name="recipient"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

reliable (Optional)
Type: SystemBoolean

[Missing <param name="reliable"/> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:VRage.Game.ModAPI.IMyMultiplayer.SendMessageTo(System.UInt16,System.Byte[],System.UInt64,System.Boolean)"]

See Also