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MyRandomExtensionsNextDeviatingVector Method (MyRandom, Matrix, Single)

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.MyRandomExtensions.NextDeviatingVector(VRage.Library.Utils.MyRandom,VRageMath.Matrix@,System.Single)"]

Namespace: VRage
Assembly: Sandbox.Game (in Sandbox.Game.dll) Version: 0.1.5991.32293
Syntax
C#
public static Vector3 NextDeviatingVector(
	MyRandom random,
	ref Matrix matrix,
	float maxAngle
)

Parameters

random
Type: MyRandom

[Missing <param name="random"/> documentation for "M:VRage.MyRandomExtensions.NextDeviatingVector(VRage.Library.Utils.MyRandom,VRageMath.Matrix@,System.Single)"]

matrix
Type: Matrix

[Missing <param name="matrix"/> documentation for "M:VRage.MyRandomExtensions.NextDeviatingVector(VRage.Library.Utils.MyRandom,VRageMath.Matrix@,System.Single)"]

maxAngle
Type: SystemSingle

[Missing <param name="maxAngle"/> documentation for "M:VRage.MyRandomExtensions.NextDeviatingVector(VRage.Library.Utils.MyRandom,VRageMath.Matrix@,System.Single)"]

Return Value

Type: Vector3

[Missing <returns> documentation for "M:VRage.MyRandomExtensions.NextDeviatingVector(VRage.Library.Utils.MyRandom,VRageMath.Matrix@,System.Single)"]

See Also