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MyEntityStatTryGetEffect Method

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:Sandbox.Game.Entities.MyEntityStat.TryGetEffect(System.Int32,Sandbox.Game.Entities.MyEntityStatRegenEffect@)"]

Namespace: Sandbox.Game.Entities
Assembly: Sandbox.Game (in Sandbox.Game.dll) Version: 0.1.5991.32293
Syntax
C#
public bool TryGetEffect(
	int id,
	out MyEntityStatRegenEffect outEffect
)

Parameters

id
Type: SystemInt32

[Missing <param name="id"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.TryGetEffect(System.Int32,Sandbox.Game.Entities.MyEntityStatRegenEffect@)"]

outEffect
Type: MyEntityStatRegenEffect

[Missing <param name="outEffect"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.TryGetEffect(System.Int32,Sandbox.Game.Entities.MyEntityStatRegenEffect@)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Sandbox.Game.Entities.MyEntityStat.TryGetEffect(System.Int32,Sandbox.Game.Entities.MyEntityStatRegenEffect@)"]

See Also