MyEntity Properties |
[This is preliminary documentation and is subject to change.]
The MyEntity type exposes the following members.
Name | Description | |
---|---|---|
Closed | ||
Components | ||
DisplayName | ||
DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
| |
EntityId |
Entity id, can be set by subclasses (for example when using pool...)
| |
Flags | ||
GameLogic | ||
HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
| |
Hierarchy | ||
InScene | ||
InvalidateOnMove | ||
InventoryCount |
Iterate through inventories and return their count.
| |
IsCCDForProjectiles | ||
IsPreview | ||
IsVolumetric | ||
LocationForHudMarker | ||
MarkedForClose | ||
MaxGlassDistSq | ||
Model | ||
ModelCollision | ||
NeedsUpdate | ||
Parent |
Gets or sets the parent.
| |
Physics | ||
PositionComp | ||
Render | ||
Save | ||
Subparts | ||
SyncFlag | ||
SyncObject | ||
WorldMatrix |