| MyEntity Properties |
[This is preliminary documentation and is subject to change.]
The MyEntity type exposes the following members.
| Name | Description | |
|---|---|---|
| Closed | ||
| Components | ||
| DisplayName | ||
| DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
| |
| EntityId |
Entity id, can be set by subclasses (for example when using pool...)
| |
| Flags | ||
| GameLogic | ||
| HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
| |
| Hierarchy | ||
| InScene | ||
| InvalidateOnMove | ||
| InventoryCount |
Iterate through inventories and return their count.
| |
| IsCCDForProjectiles | ||
| IsPreview | ||
| IsVolumetric | ||
| LocationForHudMarker | ||
| MarkedForClose | ||
| MaxGlassDistSq | ||
| Model | ||
| ModelCollision | ||
| NeedsUpdate | ||
| Parent |
Gets or sets the parent.
| |
| Physics | ||
| PositionComp | ||
| Render | ||
| Save | ||
| Subparts | ||
| SyncFlag | ||
| SyncObject | ||
| WorldMatrix |