MyEntity Properties |
[This is preliminary documentation and is subject to change.]
The MyEntity type exposes the following members.
Name | Description | |
---|---|---|
![]() | Closed | |
![]() | Components | |
![]() | DisplayName | |
![]() | DisplayNameText |
Display Name for GUI etc. Override in descendant classes. Usually used to display in terminal or inventory controls.
|
![]() | EntityId |
Entity id, can be set by subclasses (for example when using pool...)
|
![]() | Flags | |
![]() | GameLogic | |
![]() | HasInventory |
Returns true if this entity has got at least one inventory.
Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventoryBase() != null.
|
![]() | Hierarchy | |
![]() | InScene | |
![]() | InvalidateOnMove | |
![]() | InventoryCount |
Iterate through inventories and return their count.
|
![]() | IsCCDForProjectiles | |
![]() | IsPreview | |
![]() | IsVolumetric | |
![]() | LocationForHudMarker | |
![]() | MarkedForClose | |
![]() | MaxGlassDistSq | |
![]() | Model | |
![]() | ModelCollision | |
![]() | NeedsUpdate | |
![]() | Parent |
Gets or sets the parent.
|
![]() | Physics | |
![]() | PositionComp | |
![]() | Render | |
![]() | Save | |
![]() | Subparts | |
![]() | SyncFlag | |
![]() | SyncObject | |
![]() | WorldMatrix |