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IMyVoxelShapeBoxBoundaries Property

[This is preliminary documentation and is subject to change.]

Boundaries are in local space, you need to use transform property to rotate/translate shape

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
BoundingBoxD Boundaries { get; set; }

Property Value

Type: BoundingBoxD

[Missing <value> documentation for "P:VRage.Game.ModAPI.IMyVoxelShapeBox.Boundaries"]

See Also