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MyDamageInformation Constructor

[This is preliminary documentation and is subject to change.]

Initializes a new instance of the MyDamageInformation class

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
public MyDamageInformation(
	bool isDeformation,
	float amount,
	MyStringHash type,
	long attackerId
)

Parameters

isDeformation
Type: SystemBoolean

[Missing <param name="isDeformation"/> documentation for "M:VRage.Game.ModAPI.MyDamageInformation.#ctor(System.Boolean,System.Single,VRage.Utils.MyStringHash,System.Int64)"]

amount
Type: SystemSingle

[Missing <param name="amount"/> documentation for "M:VRage.Game.ModAPI.MyDamageInformation.#ctor(System.Boolean,System.Single,VRage.Utils.MyStringHash,System.Int64)"]

type
Type: MyStringHash

[Missing <param name="type"/> documentation for "M:VRage.Game.ModAPI.MyDamageInformation.#ctor(System.Boolean,System.Single,VRage.Utils.MyStringHash,System.Int64)"]

attackerId
Type: SystemInt64

[Missing <param name="attackerId"/> documentation for "M:VRage.Game.ModAPI.MyDamageInformation.#ctor(System.Boolean,System.Single,VRage.Utils.MyStringHash,System.Int64)"]

See Also