IMyInputIsGameControlPressed Method |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:VRage.Input.IMyInput.IsGameControlPressed(VRage.Utils.MyStringId)"]
Namespace: VRage.Input
bool IsGameControlPressed( MyStringId controlEnum )
[Missing <param name="controlEnum"/> documentation for "M:VRage.Input.IMyInput.IsGameControlPressed(VRage.Utils.MyStringId)"]
[Missing <returns> documentation for "M:VRage.Input.IMyInput.IsGameControlPressed(VRage.Utils.MyStringId)"]