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IMyPrefabManagerIsPathClear Method (Vector3D, Vector3D, Double)

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "M:VRage.Game.ModAPI.IMyPrefabManager.IsPathClear(VRageMath.Vector3D,VRageMath.Vector3D,System.Double)"]

Namespace: VRage.Game.ModAPI
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
bool IsPathClear(
	Vector3D from,
	Vector3D to,
	double halfSize
)

Parameters

from
Type: Vector3D

[Missing <param name="from"/> documentation for "M:VRage.Game.ModAPI.IMyPrefabManager.IsPathClear(VRageMath.Vector3D,VRageMath.Vector3D,System.Double)"]

to
Type: Vector3D

[Missing <param name="to"/> documentation for "M:VRage.Game.ModAPI.IMyPrefabManager.IsPathClear(VRageMath.Vector3D,VRageMath.Vector3D,System.Double)"]

halfSize
Type: SystemDouble

[Missing <param name="halfSize"/> documentation for "M:VRage.Game.ModAPI.IMyPrefabManager.IsPathClear(VRageMath.Vector3D,VRageMath.Vector3D,System.Double)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:VRage.Game.ModAPI.IMyPrefabManager.IsPathClear(VRageMath.Vector3D,VRageMath.Vector3D,System.Double)"]

See Also