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IMyProjectorBuild Method

[This is preliminary documentation and is subject to change.]

Adds the first component to construction stockpile and creates the block. This doesn't remove materials from inventory on its own.

Namespace: Sandbox.ModAPI
Assembly: Sandbox.Common (in Sandbox.Common.dll) Version: 1.0.0.0
Syntax
C#
void Build(
	IMySlimBlock cubeBlock,
	long owner,
	long builder
)

Parameters

cubeBlock
Type: VRage.Game.ModAPIIMySlimBlock

[Missing <param name="cubeBlock"/> documentation for "M:Sandbox.ModAPI.IMyProjector.Build(VRage.Game.ModAPI.IMySlimBlock,System.Int64,System.Int64)"]

owner
Type: SystemInt64

[Missing <param name="owner"/> documentation for "M:Sandbox.ModAPI.IMyProjector.Build(VRage.Game.ModAPI.IMySlimBlock,System.Int64,System.Int64)"]

builder
Type: SystemInt64

[Missing <param name="builder"/> documentation for "M:Sandbox.ModAPI.IMyProjector.Build(VRage.Game.ModAPI.IMySlimBlock,System.Int64,System.Int64)"]

See Also