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MySessionComponentExtDebug Class

[This is preliminary documentation and is subject to change.]

Communication between game and editor.
Inheritance Hierarchy
SystemObject
  VRage.Game.ComponentsMySessionComponentBase
    VRage.Game.SessionComponentsMySessionComponentExtDebug

Namespace: VRage.Game.SessionComponents
Assembly: VRage.Game (in VRage.Game.dll) Version: 1.0.0.0
Syntax
C#
public class MySessionComponentExtDebug : MySessionComponentBase

The MySessionComponentExtDebug type exposes the following members.

Constructors
  NameDescription
Public methodMySessionComponentExtDebug
Initializes a new instance of the MySessionComponentExtDebug class
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Properties
  NameDescription
Public propertyDefinition (Inherited from MySessionComponentBase.)
Public propertyDependencies (Inherited from MySessionComponentBase.)
Public propertyHasClients
Public propertyInitialized (Inherited from MySessionComponentBase.)
Public propertyIsRequiredByGame
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction
(Inherited from MySessionComponentBase.)
Public propertyUpdateOrder (Inherited from MySessionComponentBase.)
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Methods
Events
  NameDescription
Public eventReceivedMsg
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Fields
See Also