MyEntityStatAddEffect Method (Single, Single, Single, Single, Single) |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
Namespace: Sandbox.Game.Entities
public int AddEffect( float amount, float interval, float duration = -1f, float minRegenRatio = 0f, float maxRegenRatio = 1f )
[Missing <param name="amount"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="interval"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="duration"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="minRegenRatio"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
[Missing <param name="maxRegenRatio"/> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]
[Missing <returns> documentation for "M:Sandbox.Game.Entities.MyEntityStat.AddEffect(System.Single,System.Single,System.Single,System.Single,System.Single)"]