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MyCubeBlockEffect Constructor

[This is preliminary documentation and is subject to change.]

Initializes a new instance of the MyCubeBlockEffect class

Namespace: Sandbox.Game.ParticleEffects
Assembly: Sandbox.Game (in Sandbox.Game.dll) Version: 0.1.5991.32293
Syntax
C#
public MyCubeBlockEffect(
	int EffectId,
	CubeBlockEffectBase effectDefinition,
	MyEntity block
)

Parameters

EffectId
Type: SystemInt32

[Missing <param name="EffectId"/> documentation for "M:Sandbox.Game.ParticleEffects.MyCubeBlockEffect.#ctor(System.Int32,Sandbox.Definitions.CubeBlockEffectBase,VRage.Game.Entity.MyEntity)"]

effectDefinition
Type: CubeBlockEffectBase

[Missing <param name="effectDefinition"/> documentation for "M:Sandbox.Game.ParticleEffects.MyCubeBlockEffect.#ctor(System.Int32,Sandbox.Definitions.CubeBlockEffectBase,VRage.Game.Entity.MyEntity)"]

block
Type: VRage.Game.EntityMyEntity

[Missing <param name="block"/> documentation for "M:Sandbox.Game.ParticleEffects.MyCubeBlockEffect.#ctor(System.Int32,Sandbox.Definitions.CubeBlockEffectBase,VRage.Game.Entity.MyEntity)"]

See Also